Space Ordiman – The RPG
Space Ordiman is an RPG set in a dense, conspiratorial, and cosmic universe, where espionage, occultism, and invisible forces intertwine in a battle for the fate of humanity.
The game unfolds in a setting where you take on the role of a secret agent belonging to a Hidden World Order. Your mission is to infiltrate sects and organizations that, allied with entities from the Underworld, are silently executing a plan to annihilate the human race: the so-called Great Reset. This process has been unfolding in stages since the 1980s, manifesting through historical and cultural phenomena — from the rise of obscure musical currents in Earth’s psychosphere to pandemics and global crises.
All of this stems from the invasion of Earth’s collective mental plane by creatures of the Underworld. They operate through the Psychosphere, the invisible field that connects all worlds, shaping thoughts, intentions, and events in physical reality.
The core rulebook is divided into six sections. The first two recount the Great Reset, which, according to the chronology of the work, takes place in 2030. In this event, billions of people perish at an overwhelming pace, and their consciousnesses are imprisoned through ancient knowledge revealed by arcane beings described in the Book of Creatures. These spirits are deceived into leaving Earth and trapped within a colossal metallic structure called Ordiman.
There, their consciousnesses are numbed by a singular technique: data and memories are inserted into a plasma that merges with ectoplasm, creating illusory realities that keep humanity imprisoned in simulation. Yet, over generations, some spirits begin to awaken inside this artificial prison. This draws the attention of higher-dimensional beings — inhabitants of the Triquetosphere — who attempt to communicate with these trapped consciousnesses.
The adventure, however, does not begin in this future. It returns to 2025, a few years before the Great Reset. It is in this era that players take on the role of infiltrated agents, tasked with gathering intelligence, sabotaging rituals, confronting sects, and battling entities already preparing the ground for the great extinction. Every decision influences the course of the narrative, and each choice can either bring the group closer to — or further from — the enigma sustaining humanity’s downfall.
Thus, Space Ordiman merges espionage, investigation, spiritual warfare, and conspiratorial intrigue in a universe where reality, mind, and cosmos collide. The Psychosphere is the invisible battlefield, and human consciousness is the ultimate prize.

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